Invited Speakers

Kendall Walton

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Kendall Walton is the Charles L. Stevenson Professor of Philosophy at the University of Michigan. He works mainly in aesthetics and in related areas of philosophy of mind, philosophy of language, and metaphysics. In his Mimesis as Make-Believe: On the Foundations of the Representational Arts, and related publications he examines the nature of children’s games of make-believe—games of dolls, hobby horses, cops and robbers, etc.—and develops a theory of fiction and the representational arts on which stories, novels, paintings, movies, and theatrical performances are understood as props in make-believe activities.

He has written extensively on photography, pictorial representation, metaphor, emotional responses to fiction, the aesthetics of music, aesthetic value, and the ontological status of fictitious entities. Professor Walton is a Fellow of the American Academy of Arts and Sciences, and past president of the American Society for Aesthetics.

 

Miguel Sicart

sicart1Miguel Sicart is Assistant Professor at the IT University of Copenhagen, where he teaches game design. He received his Ph.D. in game studies 2006; taking a multidisciplinary approach to ethics and computer games, he studied issues of game design, violence and videogames and the role of age-regulation codes. His book, The Ethics of Computer Games is out now on MIT Press.

He is currently working on developing a design framework for implementing ethical gameplay in digital games. Email: miguel@itu.dk. Website: miguelsicart.net

 

 

Grant Tavinor

tavinorGrant Tavinor is Lecturer in Philosophy at Lincoln University in New Zealand. He received his PhD in 2003 from the University of Auckland on the topic of fiction and the emotions. He has published papers on videogaming in Philosophy and Literature and Contemporary Aesthetics, and has read papers on videogaming at meetings of the American Society for Aesthetics and at games studies conferences in Australia and Canada. His upcoming book, The Art of Videogames, is to be published by Wiley-Blackwell in the New Directions in Aesthetics series in October. It explores issues in videogaming and definition, fiction, narrative, the emotions, morality, and videogames as art.

 

 

Gordon Calleja

gordonDr. Gordon Calleja is Assistant Professor and the Head of the Center for Computer Games Research at the IT University of Copenhagen. He currently lectures in Game Theory at Masters level at ITU. His current research focuses on digital games and addresses two broad areas: game ontology and enagement in game environments. The latter is the focus of his upcoming book on involvement and immersion understood as a combination of six primary sources of engagement: emotional affect, spatial perception and navigation, experiential narrative, exertion of agency and pleasures of control, sociality and goal attainment and reward.


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